Dexterity[]
Dexterity is the value of the players ability to withstand enemy attacks with his/her armor. The higher the dexterity, the more hits their armor can take. The Guardians Gaea, Poseidon, Hermes, and Bacchus all raise Dexterity.
Durability[]
Helmets, Body Armor, Shields, and Weapons all have durability. An armor's durability lowers with each hit taken, and Weapon's durability lowers with each hit given. When a weapon or armors durability reaches 2, an Icon will aprear, indicating that the item is about to break. When a weapon or armor's durability reaches 0, the item breaks and cannot be retrieved. Weapons and armor can be repaired by the town's blacksmith before the item's durability reaches 0.